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Chernobylite press the button
Chernobylite press the button









chernobylite press the button chernobylite press the button

It’s all good taking enemies down, but you can’t hide bodies and even then, enemies don’t really react as you’d expect. I found myself reveriting back to stealth whenever the option presented itself because the thought of engaging in a drawn out gunfight was not pleasant. Saying that, even stealth can be a little basic.

chernobylite press the button

Leaping over obstacles is sketchy at the best of times and there’s no sliding or firing from cover so it all feels a little stiff. Maybe I’m spoiled by the standards set by many modern shooters, but overall, this didn’t feel good to me. You have an evasive side-dash, but few enhanced movement options beyond that. If you do resort to head-on combat, the first person shooting feels a little clunky. I was comfortably able to sneak up to most enemies and silently kill them for an easy time. It’s quite irritating.Įnemies that patrol the zones do so on set paths, never really feeling like they had any life or agency. That said, the zones do feel a little bare and all you’re really doing is hunting around for resources with the help of your scanner that you’re pinging every thirty or so seconds. Searching buildings quickly became a chore, especially as some that were difficult to navigate, and when you’ve had to jump through a bunch of hoops to reach one end, the last thing you want to do is jump those same hoops to get back. The areas aren’t massive, but they are pretty to look at. You really do feel the haunting ambiance as you go through each building block, recreated via 3D scanning of the actual real life Exclusion Zone. The daily scavenging missions are set in one of six regions around the disaster area, letting you search for clues, meet up with new characters or progress the main story. You’re best off sticking with the native voices and subtitles. Everyone feels very overacted, especially the main character, who feels like he’s hunting for treasure in a jungle somewhere. The voice acting on the other hand is terrible. Management of your crew is essential to your eventual success.

chernobylite press the button

The characters themselves are also interesting, engaging, and sometimes you may even need to settle disagreements between, treating them fairly to avoid them turning their backs on you later and stiffing you for the last mission. It’s better to go out into the field, discover other new people and gear up so you can take on the power plant without being destroyed. You start with Olivia and if you really want, can go straight into the final mission, though you’ll most likely die. Each character has their own story to tell, memories to explore and skills to learn from, making Igor even more deadly. Interacting with your newfound friends is where it’s at and there are five people to recruit in total. I was just making numbers get bigger, essentially. However, you never get to see anyone actually interacting with things, making it all feel a little soulless. Yes, I could set the layout of my base, but it didn’t feel lived in. You can even build a mushroom garden if it floats your boat. You get an editor mode which lets you place items wherever you want, building things like crafting stations and cooking areas to cook… food, obviously.











Chernobylite press the button